![]() ![]() Probably one of the biggest hits to mages since this alliance was introduced. Removing Lina removes your quick and early four Knight two Troll. Most people didn’t play Knights that often because of the jail system being a broken mechanic without much work put into it usually caused CK, Lina, or Abaddon being removed six out of seven days of the week. Removing Lina is a huge hit to Knights as well. This is a huge upset for Scrappy Inventor builds. ![]() Chain Reaction used to be an item and then got replaced in “The Big Update” by giving Techies the ability and has now been removed from the game. A lot of people would remove Bounty Hunter when a Techies showed up because not only did he complete your four Inventors and give you a six Scrappy, he gave all your Inventors chain reaction. Inventor was hit hard with correspondence to the Scrappy alliance as well. Loosing this hero is a huge hit to this alliance. Her ability wasn’t that great but her fast attack speed made it completely viable to throw a Gloves of Haste, Moonshard, Maelstrom, Eye of Skadi, Bloodthorn or even a Divine Rapier. Windrunner was always a commonly used Hunter. The removal of Luna made not only destroyed the Mage alliance but the ability to now find two other Human heroes for the four human mana regeneration much harder. Shadow Shaman is much more of a pickable option for the crowd control that this hero offers as the heal from Enchantress is not that impactful. Viper was made more of his role in my opinion and gives Assassins a very viable front line with DK to stand right beside him.ĭruid was hurt this patch but instead gave you another viable option for a tier one hero by giving you Shadow Shaman and Enchantress. ![]() Puck was removed and Viper was reworked making Snapfire a more viable pick for the alliance if you choose to pair them. This hero is a tad harder to find with the tier being changed from narrow pool of three star into a larger pool of two star heroes.ĭeadeye is a niche alliance but now with a change to inventor might be more popular to mix with Bloodseeker and/or Sniper. Wasn’t hurt in any aspect as a Hero/Alliance but was made cheaper. Two and Four Brute is still viable if you choose to go that route. However it is strange that a hero that was just added with “The Big Update” is now removed a month later. This alliance has not been as popular since the Blood-Bound nerf giving the bonus to a random unit but overall, wasn’t hurt.Īnother alliance that wasn’t hurt one bit.īrute was not changed but removing a hero didn’t really change much either. The item to give you more only lost health. ![]() Surprisingly wasn’t touched as an alliance. Six is still very viable however as your five cost, Faceless Void, is not a requirement but just a benefit. Granted there are still two one gold heroes left and getting a quick three alliance is still viable, but Slark has been moved to a four cost and MOM got nerfed from 25% lifesteal to 15% lifesteal. This now leaves seven Assassins left and your quick round one pick is now narrowed down dramatically. All three were Assassin a great pair but with removal of elusive they were all three still a great set of heroes. So in this update we removed three Assassins. Starting with the removed heroes in order. The abbreviations are also made to usually not find other words for quick searching. Terminology for quick finding your alliance. It made many of the most popular alliances unobtainable now causing you to run most of the game with a four alliance with a rare possibility of ever getting your six alliance, again, based on rng. It did however make many alliances not come online till turn twenty or higher, give or take five rounds depending on rng. This update didn’t actually break a single remaining alliance. So what was actually broken with this update. Major Item Overhaul removing many items, usually worthless, and adding over 15 new items. A fixed hero rotation with an undetermined amount of time these heroes will be removed and. ![]()
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