The thing is, it should work well with a mouse and keyboard, but there’s no use of the keyboard it seems a lazy PC port in general. I don’t know if it plays better on a mobile device, or maybe the Wii. World of Goo is a good idea on paper, but I felt it was very frustrating to play. At first, the levels seemed well ordered, but then would suddenly drop in difficulty again. It is quite possibly the most rage-inducing game I have ever played. With some levels, you can easily see the solution, but it’s such a chore to implement. When you frustratingly play for a few minutes, then realise you need to start again - it is infuriating. Given that the game is quite clunky, there were some levels that felt like a complete chore to play, then I’d end up having to replay it because I didn’t collect enough goo. When you complete the level, a continue button drops down on a chain, but this has physics applied to it, so it bounces and swings, so sometimes even that can take a few clicks to hit. It’s easy to make mistakes, then really hard to hit (what is essentially) the undo button. It’s like the game is intentionally trying to make you rage. It’s awkward to click these fireflies because they fly around, sometimes zip far across the screen as you are about to click them. Given it is physics based, you may not be able to undo a falling structure without clicking a few fireflies then moving quickly to add a supporting goo. Often that isn’t enough so you need to go back two steps. If you make a mistake, you can hit the fireflies to go back a step. It seems a lazy port of a mobile game, especially when you see the lack of options in the menus. I sometimes felt the camera didn’t scroll smoothly, and it seems silly that the camera can’t be moved independently with the keyboard. The controls don’t really support being quick though. There’s definitely levels where you need to be quick because placing a blob will cause your structure to slowly fall, but then you may need to quickly grab and attach a balloon to counter-balance it. When you have picked up a goo blob and then are scrolling up towards your structure, and the structure is swaying - it is hard to correctly place the blob often meaning I place it in the wrong place, or drop the blob, which can mean the blob is unrecoverable. You are required to scroll around with the mouse. Also, there’s are plenty of times where a goo will move under your mouse cursor as you click, so you will grab it instead. You can attract the goo by clicking and holding an empty space, but their behaviour was inconsistent. I found the controls were insanely frustrating in this game. However, when there’s many colours it is really difficult to select the right one. The goo moves about on your structure and will stop when you hover over it. There’s also some red balloons and are great for counterbalancing, or floating your structure vertically to hit switches. Red are flammable which are used in interesting ways when you have to create a trail of fire which destroys your structure but you may have to ensure the goos don’t fall to their death. White create simple chains, are strongly affected by gravity, and they are stretchy. Black behaves similar to green but cannot be repositioned, so you need to place them wisely. Green are great for the tower-like or bridge-like structures, so they connect to three nodes, and these can be repositioned. There’s different types of goo and you will need to take advantage of their properties. There’s a quota to reach on each level to successfully pass the level. Often, the game doesn’t show you the objective, you have to scroll to find it. World Of Goo is a physics-based puzzler in which you have to create tower structures in order to reach a pipe and deposit blobs of goo.
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